![]() ![]() The main gap we had was to figure out how to track what players are doing within the game while playing in order to know both what skills they are training and which they already have. We started from the (already tested) premise of any game is useful to train a huge number of soft skills in some way, we think in fact that is not needed (but too expensive) to produce specific (serious) games for specific purposes when video games market is already overflowing of them. This is what we like to call “Reversed Gamification”. ![]() About xBadges Projectįor whom still don’t know what xBadges is, just saying is our research project ( AEESD TSI-100600-2015-30) for identification and training of Soft Skills through commercial video games playing. We also like to talk about why we decided to use this particular video game instead others and our effort to identify actions and events within the game that allows us to provide a minimum guarantee of this soft skill acquisition playing this game. This detailed methodology comes from bibliography analysis about the difficulties not only to measure but also to definy and improve Complex Problem Solving (CPS) and how is possible to identify this important Soft Skills using Botanicula Game. This article speaks about the extended development of our methodology to identify and to train Soft Skills through commercial video games. Flavio Escribano > by: Sergio Alloza Castillo > Version: Download here (bajar aquí) ![]()
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